Travis McGee on the automated imagination

It’s been a slow month on the blog for a variety of reasons including but not limited to illness, work, and car trouble, but fortunately not a slow month for reading. Last week I read a book I’d recently had recommended to me, The Long Lavender Look, the twelfth in John D MacDonald’s long-running Travis McGee series, which began with The Deep Blue Good-by in 1964. I greatly enjoyed it, not least because it was so quotable, with “salvage expert” McGee providing sharp observations on everything from criminal character, law enforcement, the myth of the hooker with the heart of gold, and raccoons.

This passage about a third of the way through, in which McGee muses as he follows a woman home through the neighborhoods of a small rural Florida town, hit especially hard:

 
We sped through old residential areas where the people sat in their dimly lighted rooms, watching all the frantic imitations of festivity on the small home screens, watching the hosts and the hostesses who were old, dear, and familiar friends. Long ago their parents had old familiar friends named Alexander Botts and Scattergood Baines and Tugboat Annie. But reading was a lot harder. You had to make up the pictures in your head. Easier to sit and watch the pictures somebody else planned. And it had a comforting sameness, using up that portion of your head which would start fretting and worrying if it wasn’t kept busy.
 

As I said, sharply observed, especially that bit about the narcotic effect of electronic entertainment. And I’ve recently had cause to consider the way older popular forms are suffering at the hands of newer, easier, flashier, but less creative forms.

After the above passage McGee, his mind wandering into parody, imagines Jim Phelps of the original “Mission: Impossible”—of “This message with self-destruct in five seconds” fame—finally rejecting one of his impossible missions, an act that causes the TVs all over the country to wink out forever:

And the screens go dark, from the oil-bound coasts of Maine to the oily shores of Southern California. Chief Ironsides retires to a chicken farm. Marshall Dillon shoots himself in the leg, trying to outdraw the hard case from Tombstone. The hatchet bounces back off the tree and cuts down tall Dan’l Boone. The American living room becomes silent. The people look at each other, puzzled, coming out of the sweet, long, hazy years of automated imagination.

Where’d all the heroes go, Andy?

Maybe, honey, they went where all the others went, a long time ago. Way off someplace. Tarzan and Sir Galahad and Robin Hood. Ben Casey and Cap’n Ahab and The Shadow and Peter Rabbit.

Went off and joined them.

But what are we going to do, Andy? What are we going to do?

Maybe… talk some. Think about things.

Talk about what? Think about what? I’m scared, Andy.

But there’s no problem, really, because after the screens go dark and silent, all the tapes of the watchers self-destruct in five seconds.

This isn’t just a funny aside. The woman McGee is following, and with whom he’ll develop a relationship in the course of his investigations, has a mind shaped entirely by screen stories. She behaves as if slipping in and out of pre-scripted scenarios she’s seen enacted a thousand times—“playing games,” McGee calls it—and can’t approach much of life with genuine seriousness. There’s very little of her underneath all the clichés. McGee eventually gets to see some of it, but not always in scenarios with TV-friendly happy endings.

The Long Lavender Look, I should have mentioned, was published in 1970. One wonders what McGee would make of the smartphone era and its even more fully “automated imagination.”

I was able to pick up four more Travis McGee novels at our local used bookstore over the weekend. Looking forward to those, and to more from their wry, hard-bitten, observant narrator. But first, I’m about halfway through an excellent Eric Ambler slow-burn and have the last of Len Deighton’s Game, Set, Match trilogy lined up for Thanksgiving. Fall and winter look to be shaping up nicely. I’m certainly eager for the break.

Dr Strangelove versus technocracy

Peter Sellers as Group Captain Lionel Mandrake in Dr Strangelove

Last week I showed my US History II students one of my favorite movies: Dr Strangelove, or: How I Learned to Stop Worrying and Love the Bomb. While the usual points of discussion of Dr Strangelove are the Cold War policies and theories that inspired it—the arms race, brinkmanship, deterrence, paranoia, and most especially mutual assured destruction—for years now I’ve noted a more subtle strain of critique running through the film: the false promise of technology and technocratic leadership.

Having gone rogue and radioed his wing of nuclear-armed B-52s “the go code” without authorization from the President or the Pentagon, Gen Jack D Ripper can wait in satisfaction for his men to breach the peace and commit the US to all-out war because he is the only person in the world who can communicate with the bomber crews. This is thanks to the CRM-114 “discriminator” on the radio, which blocks out any transmission missing a three-letter code prefix. While the bomb is the most obvious technological threat in the film, it is communications technologies, technologies meant to connect and to facilitate greater understanding, that most stymie the characters in their efforts to recall Ripper’s bombers.

Kubrick plays with some rich irony here. Radio communication with the bombers is blocked thanks to the CRM-114, but Ripper also barricades himself inside his headquarters, won’t answer the phone, and impounds even the privately owned radios on his base. During the US Army’s frantic attempt to shoot their way in, capture Ripper, and put him on the phone with the President, the phone lines are cut.

All but one: a Bell pay phone, through which Group Captain Mandrake—perhaps the only sane character in the film, and who spends most of the movie frightened out of his mind in Ripper’s office—attempts to call the Pentagon only to be blocked by an unhelpful operator.

Technology surrounds every character, insulating them from each other and limiting not only the options available to them but even the options they can imagine. Not for nothing is Mandrake introduced in the midst of a massive bank of IBM computers (see the imagine above), staring at a continuous feed of printed data. The President and the Joint Chiefs in the War Room depend entirely on “the big board,” an electronic map of Russia marked with the bombers’ targets and flight paths, for information about what’s happening outside. The film’s climax begins when they learn that some the information presented on the board is incorrect. And Dr Strangelove both enters and exits the film talking about computers—first to explain how the Soviet doomsday machine works, and at the end to describe a potential method of selecting suitable survivors to go into hiding. The latter comes after the doomsday machine has already been triggered and everyone on earth has mere minutes to live.

The saddest aspect of the film is the way the technological trap US leadership has walked into rubbishes the virtues of the men in their charge. Rippers’s men and the US Army troops sent to capture him shoot it out with each other and even die, both in the belief that they’re the good guys.

But the point is made clearest with B-52 pilot Maj Kong. Though played by comedic actor Slim Pickens, Kong is the film’s straight man. (Supposedly Kubrick never told Pickens that the movie was a comedy and Pickens treated the role as a serious thriller lead.) He is visibly bothered to receive the go code and treats his mission in deadly earnest. As far as he knows, flying in a vast sky of ignorance thanks—again—to the communication blackout, the US is under attack and he and his men may be the country’s only defense. He unironically invokes patriotism and pluralism to buck up his crew and navigates his plane with immense ingenuity and courage. In any other story Kong and his men would be the heroes. But their flight is ironic comedy gold because of the situation created for them by leaders that trusted too much in technology to do their judgment for them.

The ideology and amoral strategizing of the Cold War creates the scenario depicted in the film, but it is technology that keeps it moving toward destruction regardless of the characters’ increasingly panicked attempts to prevent it. Dr Strangelove’s most famous attribute—alien hand syndrome, which allows his right hand to operate independently, not to mention embarrassingly—works as a neat visual metaphor for the entire situation: an amoral genius who cannot control his own body. The machines are in charge.

Perhaps the most telling line in the film comes from Gen Buck Turgidson, when he is first briefing the President on the situation: “I admit the human element seems to have failed us here.” Pesky humans.

If not an intentional critique, Dr Strangelove at least gives pride of place to technology as one of the causes of the accidental nuclear war that obliterates the world at the end. Given the realistic short-sightedness, love of technology for its own sake, and self-serving foolishness of most of the characters, it presents a good argument against depending technology to make our decisions for us.

But then again, Dr Strangelove came out sixty years ago. The bombers are probably already past their fail-safe points.